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William Sky's avatar

Thanks for sharing these tips. Fully agree that D&D 5e needs a physical representation with a grid for the combat to really work. Theatre of the mind only really works with that system in very small-scale battles. A question about the big set-piece maps with all the crafted terrain, from someone who has never had the pleasure of using one: They look incredible, but do you feel there's pressure on you and the players to direct the narrative towards a huge battle? I feel like in some cases, the conflict could be resolved by negotiation, stealth or retreat, but bringing out the amazing physical map means a player might feel bad about doing anything other than fighting on an epic scale. And do you ever prepare a fantastic battlemap only for the players to never go to that place?

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RobinPlays's avatar

Great advice!

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